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AI Insights · Timothy · April 2024

Top 5 Casual Games on iOS in the UK for Q1 2024

In Q1 2024, the top 5 casual games on iOS in the UK saw varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower's data reveals the trends for each game.

Top 5 Casual Games on iOS in the UK for Q1 2024

In the first quarter of 2024, the top 5 casual games on the iOS platform in the United Kingdom showed diverse performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's performance.

MONOPOLY GO! from Scopely, Inc. saw its weekly revenue fluctuate, peaking at approximately $849K in the week of January 8. Weekly downloads started strong at 122K in the first week of January but gradually declined to around 48K by the end of March. The game experienced a consistent decline in weekly active users, starting at 268K and ending at around 162K.

Royal Match by Dream Games maintained a steady weekly revenue, reaching up to $475K in mid-February. Weekly downloads showed a declining trend, starting at 55K in early January and dropping to 18.5K by the last week of March. Despite the drop in downloads, weekly active users remained relatively stable, hovering around 450K throughout the quarter.

Township from Playrix exhibited moderate weekly revenue, with a peak of $241K in mid-January and a slight rise to $224K by the end of March. The game saw a significant increase in weekly downloads mid-quarter, reaching 43.9K in the week of February 19. Weekly active users showed an upward trend, starting at 73.8K in early January and increasing to 83.3K by the end of March.

Wordscapes by PeopleFun, Inc. had consistent weekly revenue, peaking at around $34.6K in mid-March. Weekly downloads demonstrated a varied trend, starting at 37.7K in early January, dipping mid-quarter, and then rising to 40.4K by late March. Weekly active users saw a steady increase, starting at 77.4K and peaking at 97.3K in mid-March.

Subway Surfers by Sybo Games ApS showed relatively low revenue but had a consistent user base. Weekly revenue peaked at $4.4K in mid-February. Weekly downloads remained steady, ranging from 23.5K to 34K throughout the quarter. The game maintained a high number of weekly active users, starting at approximately 1.2M and ending at around 1.3M by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024